Our team at ggCircuit has always believed in making things simple and efficient. The very reason why our software exists is to provide easy to use management software esports centers and to provide incentives for players to come back. Creating online events, point tracking, coin reward are all factors of allowing owners to interact with players by providing unique, automated incentives. This includes in our built-in leaderboards.
The leaderboards were temporarily removed (including the slider) to overhaul and improve how it works. This feature will become available again with the addition of the ability to automatically reward top players with coins.
The new leaderboards will launch with 4 games, each with a specific mode where points are collected from. We will increase the number of games and modes with every upcoming patch:
Fortnite - Solo Ranked
Valorant - Competitive
League of Legends (Riot only) - 5v5 Ranked
Apex - Ranked
Players who play any of these games (in the specified game mode) will automatically get their points data tracked in leaderboards without the user having to do anything else but play the game.
Centers can completely disable the leaderboard for any game that is not popular among their customers. This program can be enabled for ggLeap, ggHome (formerly, AtHome), or both.
The system will automatically payout coins to the winners in a newly created dynamic system. The coin amount is set individually by the administrator of each center. Since everyone's coin economy can be different, it is important that every owner sets the rates that are applicable to their business.
This means that the USA weekly leaderboard for Valorant if played from “eBash gaming center”, could have a completely different coin payout structure compared to a gamer playing from “Helix gaming center” even though both centers are in the same region and are competing in the exact same leaderboard.
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These leaderboards will involve only the players from the single center. The administrator will be required to set the “prize purse” (the total amount of coins that will be won).
In the above example, the admin has decided that:
If 10 different players play League of Legends on a given day, then 5,000 coins will be paid out to the participating players according to their rank, automatically at the end of the day.
NOTE: This is very different however compared to regional and global leaderboards
For regional/global leaderboards we recommend that the prize purse is set far higher than the local leaderboards purse for the following reasons:
High coin payouts for regional/global leaderboards are recommended for marketing purposes knowing that for any player to actually reach the top of those leaderboards, they will have to log hours upon hours of game time, and are still likely to fail.
It is up to each center admin to strike the right balance, knowing the relative skill level of their players and the right coin payout number.
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The leaderboards can just be for fun with no coin payouts, however, it could be a powerful marketing tool for your center to attract competitive gamers who like to outrank opponents across the country (or the world) for the chance to win something from your prize vault.
So if you want to encourage your gamers to be excited about this program, there should be some attractive prizes that they can purchase from your prize vault. This will create value for your customers so that they feel that they are working on something that rewards them for spending money in your business.
Another thing to consider is that when a really good player actually makes it in the top spot in the leaderboards, it will effectively put your esports center on the map!
Here is an example of a possible configuration of leaderboards for a random center
It is worth noting that:
All of the above settings can be tweaked to suit your business.
The additional free feature to the leaderboards should encourage old or new customers to log more game time in your esports center. This model is actually similar to traditional arcade games where players can win tickets to exchange for prizes. We just up the ante by making it available for esports games and by putting it in the ggLeap network (which basically makes it a global affair).
You ask why this feature is also available for home players? The answer: brand loyalty. We believe that customer retention is very important for an esports center business to succeed. Remember that you can charge home players a membership fee before they can participate so you can still earn revenue.
Mark your calendar because this feature will be released on Tuesday, 7th September 2021! We accept volunteers if you want early access to this feature and opt-in to our #powerusers program.